My first release approaches, as does Hurricane Sandy

Good news!  My game “Why Am I Dead” looks like it’s going to hit the public internets this Friday, only four days away!  When that happens I’ll be sure to post a link.  I’m both nervous and excited; I’m eager for people to play my game, but to be honest I’m also nervous with how it will be received.  By this point, all of the things in the game that seemed neat and creative when I was planning it out, I’ve now had the time to completely familiarize myself with.  Essentially, I’ve lost all real perspective on the game because I’ve been so close to it from start to finish.  So we’ll just have to see what happens.

Bad news!  I may or may not actually have power for a while, so blog posts in the immediate future are questionable.


As it turns out I live in the direct path of this thing called Hurricane Sandy, which, if you live anywhere in North America, you’re probably very familiar with.  Fun stuff!

A post in which there are no images

In the future, I should really try to make smaller but more frequent posts.  Instead, it seems like I wait until enough has happened that I end up making a post that’s really way too long and a pain to read through!  I’ll try to speed through this one.  Also, no images.  I’m not very good at this blogging thing…

So, today marks the one month mile-stone for the unnamed side-project that I brought up in my last post.  I’ve made some considerable progress on it, though not as much as I had hoped; when does it ever work out that way?  I’ve gotten the basics of the game mechanics down and am working my way outwards, but it’s still not really something that would be fun to play yet.  Perhaps in the near future I’ll make a demo video to show what I’m talking about.

My hard deadline is Nov 1, though.  By that point no matter where I am, I’ll post the prototype online and move on to something else.  My goal isn’t to have a truly commercially viable game, but instead a feature-complete prototype that can do the idea some justice.  After Nov 1, I’ll most likely be fixing up and expanding my Ludum Dare submission.

Outside of working on that, I spent some time tuning up my little triangulation doodler and put it on my website for the heck of it.  It’s not a game, but hey, I spent time on it and it’s kinda neat.  You can mess around with it here.

Lastly, I sold my last game Why Am I Dead!  I’m now working on doing the final finishing touches for the sponsor.  For the first two weeks after release it’ll be exclusively on the sponsor’s website, after which it can be put anywhere.  It’s weird, since outside of my LD submission, I technically haven’t released a game to the public this whole time!  I’m looking forward to that experience.