I’ve decided I’m going to try and submit Why Am I Dead 2 to Indiecade 2013. The cut-off for submissions is May 31, so I’ve got just under two months to turn the haphazard progress I’ve made into an actual game.
By my original estimates, two months (plus the work I’ve already put in) should be plenty of time to get the game to a stage where I feel comfortable submitting it. It shouldn’t be too much of a shock, however, that my estimates often turn out to be wrong. I’d say there are equal chances that I finish everything I have in mind smoothly and slide into a snug landing a week or two before the cutoff, or that I pull all my hair out and put off sleep only in order to manage a late submission. But hey, I’m okay with either, and the competition allows for submissions to be incomplete and/or updated after they have been submitted.
And at the very least this will be a great way to put a definitive deadline in front of myself where there really wasn’t any before. Anyone who’s worked on any major project will know that this can make all the difference in the world.
So, expect to see a lot more activity around here over the next couple of months!