Hello from Xi’an, China! Things have been a bit hectic; I’m just getting over jet-lag now, and I start teaching English classes tomorrow.
Lots of new stuff to adjust to. New country, new apartment, new school, new students (lots of them). It might be a while before I get comfortable with all of it! So, what better a time than now to make clear my goal to submit Why Am I Dead At Sea to IGF 2014?
The deadline is October 19, which gives me about a month and a half to get my current build to competition-readiness. That really isn’t much time at all! But more importantly, this gives me a solid deadline and a great reason to get back into full-time development. To be honest, even though I completely failed to reach my goal of submitting to Indiecade, that was by far the most productive time for me. I never really was able to match that pace afterwards. And now that I’m in China and teaching English and all that crazy and awesome stuff, it’s more important than ever that I have a clear goal that I’m working towards. It would be very easy to lose sight of development in the midst of everything else, and I am determined not to let that happen!
Most of the work left is writing and polishing. Prioritization is going to be key here — there are lots of side-features that I’d like to implement but which are by all means optional. If I want to even have a chance at submitting my game I’ll have to be much better at leaving that stuff to finish later.