Announcing a new project – Familiar

Well, it’s been quite a long time since I’ve been in this position.  I’ve mentioned this a little bit on Twitter, but I’m now at a point where I can make it official – I’m working on a new game!

Keeping things simple, it’s going to have a lot of similarities to the games I’ve made in the past – a strong focus on narrative, characters, and mystery.  There are some areas in which I’m trying to use what I’ve learned from At Sea and make improvements, but there’s a lot of different ideas going into it, and it has some fundamentally different priorities.  So…what is it?

Familiar – A slice of life horror RPG

You’re not a ghost, this time – you’re alive for a nice change of pace.  The game centers around the daily life of Allie, who’s having a hard time balancing everything going on in her life.  Over the course of the game you’ll be making lots of decisions, whether that be how to handle awkward work/social scenarios or how to manage your time, that add up over time and dramatically change your play-through.

So why do I call it a slice of life horror game though?  Well, for now let’s just say that how you manage your time is really important.

It’s a bit hard to say how far into development the game is right now, but you can be sure that this is going to become a proper gamedev blog again as I make progress updates, share a bit more about the story/gameplay, and of course ramble on about the ideas and process going into this game.

I’m excited to be committing myself to finishing another narrative game, and I’m really looking forward to get to the point where I can share more of it with everyone!