A Very Short Summary of May

Well, May has come and gone, which is sadly to say that I missed the regular deadline for Indiecade.  In my young naive eyes however, hope springs eternal; the late entry deadline extends to the end of June, so I’m not out for the count.  Plans haven’t really changed, they’ve just gotten a bit…bumpy.

There is, I have to admit, still quite a lot of work left to be done, and I fell quite short of my optimistic estimates.    But the deadline did keep me honest, and I managed to accomplish a lot.  The character art is coming around the home stretch, the tilesets for mapping the game environment are done, I’ve cut into the writing, the AI pathfinding/movement has been smoothed out…and I’ve finished implementing another important aspect to the game that I haven’t really talked about yet.  It’s a bit hard to describe in short, but it was a major goal that I’m happy to have behind me.

There’s a lot more to say and quite a bit to show, but for now I’ll end by just laying out some tile art, which is used to generate the rooms in the game.  It’s not the flashiest kind of art asset to show off by itself, so I’m just dumping a lot of it at once to make up for that.  The image isn’t exhaustive, that is to say there are a couple tilesets not shown that will be in the game, but this is more than enough to get the idea across!

Tilesets

We are now entering the runway

I’ve decided I’m going to try and submit Why Am I Dead 2 to Indiecade 2013.  The cut-off for submissions is May 31, so I’ve got just under two months to turn the haphazard progress I’ve made into an actual game.

By my original estimates, two months (plus the work I’ve already put in) should be plenty of time to get the game to a stage where I feel comfortable submitting it.  It shouldn’t be too much of a shock, however, that my estimates often turn out to be wrong.  I’d say there are equal chances that I finish everything I have in mind smoothly and slide into a snug landing a week or two before the cutoff, or that I pull all my hair out and put off sleep only in order to manage a late submission.  But hey, I’m okay with either, and the competition allows for submissions to be incomplete and/or updated after they have been submitted.

And at the very least this will be a great way to put a definitive deadline in front of myself where there really wasn’t any before.  Anyone who’s worked on any major project will know that this can make all the difference in the world.

So, expect to see a lot more activity around here over the next couple of months!